메소드 | 설명 | |
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ComputeTriangles ( |
Computes voxel mesh triangles based on voxel cube points.
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메소드 | 설명 | |
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CaseNumber ( |
Computes case number based on voxels.
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ComputeEdge ( |
Computes interpolated vertex on a cube edge between two voxels.
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ComputeEdges ( |
Computes interpolated vertices on all cube edges.
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IsAmbigous ( int caseNumber ) : bool |
Checks if case is an ambigous case.
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public static ComputeTriangles ( |
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cubeVoxels | Voxel cube points. | |
리턴 | List |