C# 클래스 VoxelTerrain.VoxelCube

Contains functions used to compute voxel mesh triangles based on voxel weight values.
파일 보기 프로젝트 열기: barograf/VoxelTerrain 1 사용 예제들

공개 메소드들

메소드 설명
ComputeTriangles ( Voxel cubeVoxels ) : List

Computes voxel mesh triangles based on voxel cube points.

비공개 메소드들

메소드 설명
CaseNumber ( Voxel voxels ) : int

Computes case number based on voxels.

ComputeEdge ( Voxel v1, Voxel v2 ) : VoxelMeshVertex

Computes interpolated vertex on a cube edge between two voxels.

ComputeEdges ( Voxel voxels ) : VoxelTerrain.VoxelMeshVertex[]

Computes interpolated vertices on all cube edges.

IsAmbigous ( int caseNumber ) : bool

Checks if case is an ambigous case.

메소드 상세

ComputeTriangles() 공개 정적인 메소드

Computes voxel mesh triangles based on voxel cube points.
public static ComputeTriangles ( Voxel cubeVoxels ) : List
cubeVoxels Voxel Voxel cube points.
리턴 List