메소드 | 설명 | |
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ClearRenderTarget ( SlimDX.Color4 color ) : void |
Clears render target texture with specified color.
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ClearRenderTarget ( DepthStencilView depthStencilView, SlimDX.Color4 color ) : void |
Clears render target and depth stencil target textures with specified color.
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GetShaderResourceView ( ) : ShaderResourceView |
Returns shader resource view object connected with the texture.
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GetUnorderedAccessView ( ) : UnorderedAccessView |
Returns unordered access view object connected with the texture.
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Initialize ( ) : void |
Initializes render target object using remembered settings values.
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Initialize ( int width, int height ) : void |
Initializes render target object using new width, height and remembered format value.
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Initialize ( int width, int height, Format format ) : void |
Initializes render target object using specified values. If resources have been created earlier then it will dispose them.
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RenderTarget ( SlimDX.Direct3D11.Device graphicsDevice, int width, int height, Format format ) : SlimDX.Direct3D11 |
Creates render target object used specified values.
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SetRenderTarget ( DepthStencilView depthStencilView ) : void |
Sets render target as an actual target in output merger.
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public ClearRenderTarget ( SlimDX.Color4 color ) : void | ||
color | SlimDX.Color4 | Clear color. |
리턴 | void |
public ClearRenderTarget ( DepthStencilView depthStencilView, SlimDX.Color4 color ) : void | ||
depthStencilView | DepthStencilView | Depth stencil target. |
color | SlimDX.Color4 | Clear color. |
리턴 | void |
public GetShaderResourceView ( ) : ShaderResourceView | ||
리턴 | ShaderResourceView |
public GetUnorderedAccessView ( ) : UnorderedAccessView | ||
리턴 | UnorderedAccessView |
public Initialize ( int width, int height ) : void | ||
width | int | New texture width. |
height | int | New texture height. |
리턴 | void |
public Initialize ( int width, int height, Format format ) : void | ||
width | int | Texture width. |
height | int | Texture height. |
format | Format | Texture format. |
리턴 | void |
public RenderTarget ( SlimDX.Direct3D11.Device graphicsDevice, int width, int height, Format format ) : SlimDX.Direct3D11 | ||
graphicsDevice | SlimDX.Direct3D11.Device | Virtual adapter used to perform rendering. |
width | int | Texture width. |
height | int | Texture height. |
format | Format | Texture format. |
리턴 | SlimDX.Direct3D11 |
public SetRenderTarget ( DepthStencilView depthStencilView ) : void | ||
depthStencilView | DepthStencilView | Depth stencil target. |
리턴 | void |