idTech4.Collision |
idTech4.Game |
idTech4.Geometry |
idTech4.IO |
idTech4.Input |
idTech4.Math |
idTech4.Net |
idTech4.Renderer |
idTech4.Sound |
idTech4.Text |
idTech4.Threading |
idTech4.UI |
이름 | 설명 |
---|---|
ArgCompletion | |
ArgCompletion_Integer | |
ArgCompletion_String | |
CommandCompletionEventArgs | |
CommandEventArgs | Command arguments. |
ContactInfo | |
Extensions | |
Program | |
RedirectBufferEventArgs | |
SystemConsole | |
SystemEvent | |
TraceResult | |
idBounds | |
idCmdArgs | Command arguments. |
idCmdSystem | Console command execution and command text buffering. |
idCmdSystem.CommandDefinition | |
idConsole | |
idCvar | |
idCvarSystem | Console Variables (CVars) are used to hold scalar or string variables that can be changed or displayed at the console as well as accessed directly in code. |
idDict | This is a dictionary class that tracks an arbitrary number of key / value pair combinations. It is used for map entity spawning, GUI state management, and other things. |
idE | |
idEventLoop | |
idGameConsole | |
idInternalCvar | |
idLangDict | |
idMath | |
idPlatform | |
idRectangle | |
idRotation | |
idSession | The session is the glue that holds games together between levels. |
idSession.MapSpawnData | |
idSystem | |
idVersion |