메소드 |
설명 |
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AddBounds ( idBounds b ) : bool |
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AddPoint ( Vector3 point ) : bool |
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AddPoint ( Vector4 point ) : bool |
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AxisProjection ( Vector3 direction, float &min, float &max ) : void |
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BoundsForPointRotation ( Vector3 start, idRotation rotation ) : idBounds |
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Clear ( ) : void |
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Equals ( object obj ) : bool |
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Expand ( float d ) : idBounds |
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Expand ( idBounds bounds, float d ) : idBounds |
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FromBoundsRotation ( idBounds bounds, Vector3 origin, Matrix axis, idRotation rotation ) : idBounds |
Most tight bounds for the rotational movement of the given bounds. |
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FromBoundsTranslation ( idBounds bounds, Vector3 origin, Matrix axis, Vector3 translation ) : idBounds |
Most tight bounds for the translational movement of the given bounds. |
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FromPointRotation ( Vector3 point, idRotation rotation ) : idBounds |
Most tight bounds for the rotational movement of the given point. |
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FromPointTranslation ( Vector3 point, Vector3 translation ) : idBounds |
Most tight bounds for the translational movement of the given point. |
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FromTransformedBounds ( idBounds bounds, Vector3 origin, Matrix axis ) : idBounds |
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GetRadius ( ) : float |
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GetRadius ( Vector3 center ) : float |
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Translate ( Vector3 translation ) : void |
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idBounds ( Vector3 point ) : System |
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idBounds ( Vector3 min, Vector3 max ) : System |
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operator ( ) : bool |
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operator ( ) : idBounds |
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