C# 클래스 idTech4.idSystem

상속: Microsoft.Xna.Framework.Game
파일 보기 프로젝트 열기: iainmckay/idtech4.net 1 사용 예제들

Private Properties

프로퍼티 타입 설명
AddStartupCommands bool
Cmd_Error void
Cmd_ExecMachineSpec void
Cmd_Quit void
Cmd_ReloadLanguage void
CreateConsole void
Error void
FatalError void
InitCommands void
InitConsole void
InitCvars void
InitGame void
InitLanguageDict void
InitRenderSystem void
LoadGameDLL void
ParseCommandLine void
PrintLoadingMessage void
SetHighQuality void
SetLowQuality void
SetMachineSpec void
SetMediumQuality void
SetUltraHighQuality void
Shutdown void
Sys_Error void
Sys_Init void
Sys_InitNetworking void

공개 메소드들

메소드 설명
StartupVariable ( string match, bool once ) : void

Searches for command line parameters that are set commands.

If match is not NULL, only that cvar will be looked for. That is necessary because cddir and basedir need to be set before the filesystem is started, but all other sets should be after execing the config and default.

idSystem ( string args ) : System

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void
Initialize ( ) : void
LoadContent ( ) : void
OnExiting ( object sender, EventArgs args ) : void
Update ( GameTime gameTime ) : void

비공개 메소드들

메소드 설명
AddStartupCommands ( ) : bool

Adds command line parameters as script statements. Commands are separated by + signs.

Cmd_Error ( object sender, CommandEventArgs e ) : void

Just throw a fatal error to test error shutdown procedures.

Cmd_ExecMachineSpec ( object sender, CommandEventArgs e ) : void
Cmd_Quit ( object sender, CommandEventArgs e ) : void
Cmd_ReloadLanguage ( object sender, CommandEventArgs e ) : void
CreateConsole ( ) : void
Error ( string format ) : void
FatalError ( string format ) : void
InitCommands ( ) : void
InitConsole ( ) : void
InitCvars ( ) : void
InitGame ( ) : void
InitLanguageDict ( ) : void
InitRenderSystem ( ) : void
LoadGameDLL ( ) : void
ParseCommandLine ( string args ) : void
PrintLoadingMessage ( string msg ) : void
SetHighQuality ( ) : void
SetLowQuality ( ) : void
SetMachineSpec ( ) : void
SetMediumQuality ( ) : void
SetUltraHighQuality ( ) : void
Shutdown ( ) : void
Sys_Error ( string format ) : void

Show the early console as an error dialog.

Sys_Init ( ) : void
Sys_InitNetworking ( ) : void

메소드 상세

Draw() 보호된 메소드

protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void

Initialize() 보호된 메소드

protected Initialize ( ) : void
리턴 void

LoadContent() 보호된 메소드

protected LoadContent ( ) : void
리턴 void

OnExiting() 보호된 메소드

protected OnExiting ( object sender, EventArgs args ) : void
sender object
args System.EventArgs
리턴 void

StartupVariable() 공개 메소드

Searches for command line parameters that are set commands.
If match is not NULL, only that cvar will be looked for. That is necessary because cddir and basedir need to be set before the filesystem is started, but all other sets should be after execing the config and default.
public StartupVariable ( string match, bool once ) : void
match string
once bool
리턴 void

Update() 보호된 메소드

protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void

idSystem() 공개 메소드

public idSystem ( string args ) : System
args string
리턴 System