메소드 | 설명 | |
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Append ( string text ) : void | ||
FocusInput ( ) : void | ||
Show ( int visLevel, bool quitOnClose ) : void | ||
SystemConsole ( ) : System |
메소드 | 설명 | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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OnClosed ( EventArgs e ) : void |
메소드 | 설명 | |
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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OnClearClicked ( object sender, EventArgs e ) : void | ||
OnInputAvailable ( object sender, EventArgs e ) : void | ||
OnInputKeyDown ( object sender, KeyEventArgs e ) : void | ||
OnInputKeyPressed ( object sender, KeyPressEventArgs e ) : void | ||
OnQuitClicked ( object sender, EventArgs e ) : void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
리턴 | void |
public Show ( int visLevel, bool quitOnClose ) : void | ||
visLevel | int | |
quitOnClose | bool | |
리턴 | void |