C# 클래스 idTech4.idGameConsole

파일 보기 프로젝트 열기: iainmckay/idtech4.net

공개 메소드들

메소드 설명
Close ( ) : void
Draw ( bool forceFullScreen ) : void
Dump ( string file ) : void
Init ( ) : void
LoadGraphics ( ) : void

Can't be combined with init, because init happens before the renderSystem is initialized.

ProcessEvent ( SystemEvent ev, bool forceAccept ) : bool
WriteLine ( string msg ) : void
idGameConsole ( ) : System

비공개 메소드들

메소드 설명
ClearNotificationLines ( ) : void
Cmd_Clear ( object sender, CommandEventArgs e ) : void
Cmd_Dump ( object sender, CommandEventArgs e ) : void
DrawFPS ( float y ) : float
DrawInput ( ) : void
DrawNotify ( ) : void
DrawSolidConsole ( float fraction ) : void

Draws the console with the solid background.

DrawText ( int lines, float y ) : void
DrawVersion ( int lines ) : void
Scroll ( ) : void

Deals with scrolling text because we don't have key repeat.

SetDisplayFraction ( float fraction ) : void

Causes the console to start opening the desired amount.

UpdateDisplayFraction ( ) : void

Scrolls the console up or down based on conspeed.

메소드 상세

Close() 공개 메소드

public Close ( ) : void
리턴 void

Draw() 공개 메소드

public Draw ( bool forceFullScreen ) : void
forceFullScreen bool
리턴 void

Dump() 공개 메소드

public Dump ( string file ) : void
file string
리턴 void

Init() 공개 메소드

public Init ( ) : void
리턴 void

LoadGraphics() 공개 메소드

Can't be combined with init, because init happens before the renderSystem is initialized.
public LoadGraphics ( ) : void
리턴 void

ProcessEvent() 공개 메소드

public ProcessEvent ( SystemEvent ev, bool forceAccept ) : bool
ev SystemEvent
forceAccept bool
리턴 bool

WriteLine() 공개 메소드

public WriteLine ( string msg ) : void
msg string
리턴 void

idGameConsole() 공개 메소드

public idGameConsole ( ) : System
리턴 System