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C# (CSharp) ctac 네임스페이스
중첩된 네임스페이스
ctac.util
클래스들
이름
설명
AbilityButtonMediator
AbilityButtonView
AbilityTarget
AbilityView
ActionAttackPieceCommand
ActionCancelledActivateCardCommand
ActionCancelledDrawCardCommand
ActionCancelledSpawnPieceCommand
ActionCardBuffCommand
ActionCharmPieceCommand
ActionDiscardCardCommand
ActionDrawCardCommand
ActionGiveCardCommand
ActionMovePieceCommand
ActionPassTurnCommand
ActionPieceArmorChangeCommand
ActionPieceAttributeChangeCommand
ActionPieceBuffCommand
ActionPieceDestroyedCommand
ActionPieceHealthChangeCommand
ActionPieceStatusChangeCommand
ActionPlaySpellCommand
ActionRotatePieceCommand
ActionSetPlayerResourceCommand
ActionShuffleToDeckCommand
ActionSpawnDeckCommand
ActionSpawnPieceCommand
ActionTarget
ActionTransformPieceCommand
ActionUnsummonPieceCommand
ActionsProcessedModel
ActivateAbilityCommand
ActivateAbilityModel
ActivateCardCommand
ActivateCardModel
ActivateModel
AnimationQueueModel
AnimationService
AreaTarget
AttachCodeModel
AttackPieceCommand
AttackPieceModel
AuthGameCommand
AuthGamelistCommand
AuthMatchmakerCommand
AuthModel
BaseAction
Bezier
CameraMovementMediator
CameraMovementView
CancelChooseCommand
CancelSelectTargetCommand
CardBuffModel
CardCanvasHelperView
CardDirectory
CardInteractionMediator
CardInteractionView
CardModel
CardSelectedModel
CardService
CardView
CardView.UpdateTextAnim
CardsMediator
CardsView
CardsView.CardDestroyedAnim
CardsView.DiscardCardAnim
CardsView.DrawCardAnim
CardsView.GiveCardAnim
CardsView.OverdrawCardAnim
CharmPieceModel
Choice
ChoiceCard
ChooseModel
ClickMediator
ClickModel
ClickView
Colors
Component
ComponentLoggedInCommand
ComponentModel
ComponentType
ConfigModel
Constants
Credentials
CtacConst
DeckHoverView
DecksMediator
DecksModel
DecksView
DirectionAngle
DiscardCardModel
DrawCardModel
EndTurnMediator
EndTurnView
EventedPiece
FetchComponentsCommand
FetchGamelistCommand
FetchPlayerCommand
GameFinishedCommand
GameFinishedModel
GameMetaModel
GameObjectExtensions
GamePlayersModel
GameTurnModel
GamelistCreateGameCommand
GamelistGameCommand
GamelistGameState
GamelistModel
GiveCardModel
GuidExtensions
HistoryBuff
HistoryHealthChange
HistoryItem
HistoryMediator
HistoryPieceChange
HistoryTileView
HistoryView
HistoryView.HistoryIcon
HostPlayer
HoverCardMediator
HoverCardView
JoinGameCommand
JoinOrConnectModel
JsonNetworkService
LeaveGameCommand
LeaveGameMediator
LeaveGameView
LogEntry
LoginMediator
LoginStatusModel
LoginView
LoginWatcherView
LoginWatcherView.LoginWatch
LoginWatcherView.Sub
LoginWatcherView.TokenPayload
MapCreatorService
MapImportModel
MapModel
MapService
MatchmakerQueueCommand
MatchmakerStatusModel
MessageModel
MetCondition
MovePieceCommand
MovePieceModel
NumberSplatView
ObjectPropertyCopy
PassTurnModel
PieceArmorChangeModel
PieceAttributeChangeModel
PieceBuffModel
PieceDestroyedModel
PieceDiedCommand
PieceHealthChangeModel
PieceHoverMediator
PieceMovedModel
PieceService
PieceSpawnedModel
PieceStatusChangeModel
PieceView
PieceView.DieAnim
PieceView.MoveAnim
PieceView.RotateAnim
PieceView.SpawnAnim
PieceView.TakeDamageAnim
PieceView.UnsummonAnim
PieceView.UpdateArmorAnim
PieceView.UpdateHpBarAnim
PieceView.UpdateTextAnim
PiecesMediator
PiecesModel
PlaySpellModel
PlayerConnectCommand
PlayerFetchedCommand
PlayerModel
PlayerPartCommand
PlayerResourceMediator
PlayerResourceView
PlayerResourcesModel
PlayersModel
PointerMediator
PointerView
PongCommand
PositionModel
PossibleActions
PossibleActionsCommand
PossibleActionsModel
QuitMediator
QuitView
RaycastModel
RaycastView
RectTransformExtensions
RotatePieceCommand
RotatePieceModel
ServerAuthCommand
ServerMessageMediator
ServerMessageView
ServiceTypeMapModel
SetPlayerResourceModel
ShuffleToDeckModel
SignalData
SignalDispatcherService
This service takes signals that have been generated from the socket service on a different thread and then dispatches on the main unity thread so that anyone listening them can use them as normal
SignalsContext
SignalsRoot
SocketKey
SocketService
SpawnDeckModel
SpawnPieceModel
SpellPlayedModel
StartAbilityTargetModel
StartChooseCommand
StartCommand
StartGameCommand
StartSelectTargetCommand
TargetModel
Tile
TileHighlightMediator
TileHighlightView
TileImport
TileImportPosition
TilePieceIndicatorialView
TileView
TokenCommand
TransformPieceModel
TryLoginCommand
UnityDebugService
UnsummonPieceModel