프로퍼티 | 타입 | 설명 | |
---|---|---|---|
HOVER_DELAY | float | ||
attackGO | |||
attackText | TMPro.TextMeshPro | ||
buffAbility | |||
buffAbilityText | TMPro.TextMeshPro | ||
buffBg | |||
buffName | |||
buffNameText | TMPro.TextMeshPro | ||
buffsPanel | |||
costGO | |||
costText | TMPro.TextMeshPro | ||
descriptionGO | |||
descriptionText | TMPro.TextMeshPro | ||
displayWrapper | |||
healthGO | |||
healthText | TMPro.TextMeshPro | ||
move | |||
moveRangeUnderline | |||
moveText | TMPro.TextMeshPro | ||
nameGO | |||
nameText | TMPro.TextMeshPro | ||
range | |||
rangeText | TMPro.TextMeshPro | ||
staticSpellDamage | int? | ||
tribe | |||
tribeText | TMPro.TextMeshPro |
메소드 | 설명 | |
---|---|---|
ResetTextColors ( ) : void | ||
UpdateBuffsDisplay ( ) : void | ||
UpdateText ( int currentSpellDamage ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
Start ( ) : void |
메소드 | 설명 | |
---|---|---|
Update ( ) : void | ||
colorWrap ( int number, Color c ) : string |
public UpdateText ( int currentSpellDamage ) : void | ||
currentSpellDamage | int | |
리턴 | void |
public GameObject,UnityEngine moveRangeUnderline | ||
리턴 |