프로퍼티 | 타입 | 설명 | |
---|---|---|---|
armorBG | |||
armorGO | |||
armorText | TMPro.TextMeshPro | ||
attackGO | |||
attackText | TMPro.TextMeshPro | ||
circleBg | |||
cloak | |||
currentTurnPlayerId | int | ||
deathIcon | |||
enemiesInRange | bool | ||
eventIcon | |||
eventIconContainer | |||
faceCameraContainer | |||
healthGO | |||
healthText | TMPro.TextMeshPro | ||
hpBar | |||
hpBarContainer | |||
hpBarFillRenderer | |||
hpBarSvg | SVGAsset | ||
hpBarSvgEnemy | SVGAsset | ||
hpBarSvgRenderer | SVGRenderer | ||
hpBarfill | |||
model | |||
opponentId | int | ||
paralyze | |||
rangeIcon | |||
root | |||
shield | |||
targetCandidate | bool |
프로퍼티 | 타입 | 설명 |
---|
메소드 | 설명 | |
---|---|---|
Update ( ) : void | ||
UpdateHpBar ( ) : void | ||
UpdateTurn ( int newOpponentId, int newCurrentTurnPlayerId ) : void |
메소드 | 설명 | |
---|---|---|
Start ( ) : void |
public UpdateTurn ( int newOpponentId, int newCurrentTurnPlayerId ) : void | ||
newOpponentId | int | |
newCurrentTurnPlayerId | int | |
리턴 | void |
public GameObject,UnityEngine eventIconContainer | ||
리턴 |
public GameObject,UnityEngine faceCameraContainer | ||
리턴 |
public MeshRenderer,UnityEngine hpBarFillRenderer | ||
리턴 |