프로퍼티 | 타입 | 설명 | |
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chooseCards | List | ||
eventedPieces | List |
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metConditions | List | ||
possibleAbilities | List | ||
possibleActions | List | ||
possibleAreas | List | ||
spellDamage | int>.Dictionary |
메소드 | 설명 | |
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GetAbilitiesForPiece ( int playerId, int pieceId ) : |
Gets any ability targets if they exist for a piece, null if none
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GetActionsForCard ( int playerId, int cardId ) : |
Gets any action targets if they exist for a card, null if none Note, that this may need to be scoped to the event but for now playMinion or playSpell will work the same
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GetAreasForCard ( int playerId, int cardId ) : |
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GetChoiceCards ( int playerId, int cardId ) : |
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GetSpellDamage ( int playerId ) : int | ||
Update ( |
public GetAbilitiesForPiece ( int playerId, int pieceId ) : |
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playerId | int | |
pieceId | int | |
리턴 |
public GetActionsForCard ( int playerId, int cardId ) : |
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playerId | int | |
cardId | int | |
리턴 |
public GetAreasForCard ( int playerId, int cardId ) : |
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playerId | int | |
cardId | int | |
리턴 |
public GetChoiceCards ( int playerId, int cardId ) : |
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playerId | int | |
cardId | int | |
리턴 |
public Update ( |
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newActions | ||
리턴 | void |