프로퍼티 | 타입 | 설명 | |
---|---|---|---|
checkEnemiesInRange | void | ||
disableTargetCandidate | void | ||
onAnimFinished | void | ||
onPieceDied | void | ||
onStartSelectAbilityTarget | void | ||
onStartSelectTarget | void | ||
onTargetAbilityCancel | void | ||
onTargetAbilitySelected | void | ||
onTargetCancel | void | ||
onTargetSelected | void | ||
onTurnEnded | void |
메소드 | 설명 | |
---|---|---|
OnRegister ( ) : void | ||
onArmorChange ( |
||
onAttacked ( |
||
onAttrChange ( |
||
onBuffed ( |
||
onCharmed ( |
||
onHealthChange ( |
||
onMove ( |
||
onRemove ( ) : void | ||
onRotated ( |
||
onStatusChange ( |
||
onTransformed ( |
메소드 | 설명 | |
---|---|---|
checkEnemiesInRange ( ) : void | ||
disableTargetCandidate ( ) : void | ||
onAnimFinished ( PieceModel pieceModel ) : void | ||
onPieceDied ( PieceModel p ) : void | ||
onStartSelectAbilityTarget ( |
||
onStartSelectTarget ( |
||
onTargetAbilityCancel ( PieceModel card ) : void | ||
onTargetAbilitySelected ( |
||
onTargetCancel ( |
||
onTargetSelected ( |
||
onTurnEnded ( |
public onArmorChange ( |
||
armorChange | ||
리턴 | void |
public onAttacked ( |
||
attackPiece | ||
리턴 | void |
public onAttrChange ( |
||
attrChange | ||
리턴 | void |
public onBuffed ( |
||
pieceBuff | ||
리턴 | void |
public onHealthChange ( |
||
hpChange | ||
리턴 | void |
public onMove ( |
||
pieceMoved | ||
리턴 | void |
public onRotated ( |
||
rotatePiece | ||
리턴 | void |
public onStatusChange ( |
||
pieceStatusChange | ||
리턴 | void |
public onTransformed ( |
||
transformed | ||
리턴 | void |