C# 클래스 ctac.PiecesMediator

상속: strange.extensions.mediation.impl.Mediator
파일 보기 프로젝트 열기: dshook/centauri-tac

Private Properties

프로퍼티 타입 설명
checkEnemiesInRange void
disableTargetCandidate void
onAnimFinished void
onPieceDied void
onStartSelectAbilityTarget void
onStartSelectTarget void
onTargetAbilityCancel void
onTargetAbilitySelected void
onTargetCancel void
onTargetSelected void
onTurnEnded void

공개 메소드들

메소드 설명
OnRegister ( ) : void
onArmorChange ( PieceArmorChangeModel armorChange ) : void
onAttacked ( AttackPieceModel attackPiece ) : void
onAttrChange ( PieceAttributeChangeModel attrChange ) : void
onBuffed ( PieceBuffModel pieceBuff ) : void
onCharmed ( CharmPieceModel charm ) : void
onHealthChange ( PieceHealthChangeModel hpChange ) : void
onMove ( PieceMovedModel pieceMoved ) : void
onRemove ( ) : void
onRotated ( RotatePieceModel rotatePiece ) : void
onStatusChange ( PieceStatusChangeModel pieceStatusChange ) : void
onTransformed ( TransformPieceModel transformed ) : void

비공개 메소드들

메소드 설명
checkEnemiesInRange ( ) : void
disableTargetCandidate ( ) : void
onAnimFinished ( PieceModel pieceModel ) : void
onPieceDied ( PieceModel p ) : void
onStartSelectAbilityTarget ( StartAbilityTargetModel model ) : void
onStartSelectTarget ( TargetModel model ) : void
onTargetAbilityCancel ( PieceModel card ) : void
onTargetAbilitySelected ( StartAbilityTargetModel c, PieceModel m ) : void
onTargetCancel ( CardModel card ) : void
onTargetSelected ( TargetModel c ) : void
onTurnEnded ( GameTurnModel turns ) : void

메소드 상세

OnRegister() 공개 메소드

public OnRegister ( ) : void
리턴 void

onArmorChange() 공개 메소드

public onArmorChange ( PieceArmorChangeModel armorChange ) : void
armorChange PieceArmorChangeModel
리턴 void

onAttacked() 공개 메소드

public onAttacked ( AttackPieceModel attackPiece ) : void
attackPiece AttackPieceModel
리턴 void

onAttrChange() 공개 메소드

public onAttrChange ( PieceAttributeChangeModel attrChange ) : void
attrChange PieceAttributeChangeModel
리턴 void

onBuffed() 공개 메소드

public onBuffed ( PieceBuffModel pieceBuff ) : void
pieceBuff PieceBuffModel
리턴 void

onCharmed() 공개 메소드

public onCharmed ( CharmPieceModel charm ) : void
charm CharmPieceModel
리턴 void

onHealthChange() 공개 메소드

public onHealthChange ( PieceHealthChangeModel hpChange ) : void
hpChange PieceHealthChangeModel
리턴 void

onMove() 공개 메소드

public onMove ( PieceMovedModel pieceMoved ) : void
pieceMoved PieceMovedModel
리턴 void

onRemove() 공개 메소드

public onRemove ( ) : void
리턴 void

onRotated() 공개 메소드

public onRotated ( RotatePieceModel rotatePiece ) : void
rotatePiece RotatePieceModel
리턴 void

onStatusChange() 공개 메소드

public onStatusChange ( PieceStatusChangeModel pieceStatusChange ) : void
pieceStatusChange PieceStatusChangeModel
리턴 void

onTransformed() 공개 메소드

public onTransformed ( TransformPieceModel transformed ) : void
transformed TransformPieceModel
리턴 void