이름 |
설명 |
BlendState |
Describes blending state. |
BytecodeUtils |
|
BytecodeUtils.SignatureEntry |
|
ConstantBufferCollection |
The constant buffer collection. |
Converter |
Fusion-to-SharpDX enum converter |
DepthStencilCube |
|
DepthStencilState |
|
DepthStencilSurface |
|
GraphicsDevice |
|
GraphicsException |
|
GraphicsParameters |
|
GraphicsResource |
|
HardwareProfileChecker |
|
IndexBuffer |
|
PipelineState |
Pipeline state represents all GPU states as single object. |
PixEvent |
Pix event class. |
RasterizerState |
Describes rasterizer state. |
RenderTargetCube |
|
RenderTargetSurface |
Represenst single rendering surface for render targets. Never dispose RenderTargetSurface. I always will be disposed by owning object. |
SafeNativeMethods |
|
SamplerState |
|
SamplerStateCollection |
The sampler state collection. |
ShaderBytecode |
|
ShaderResource |
|
ShaderResourceCollection |
The texture collection. |
StateFactory |
|
TextureCubeArray |
|
Ubershader |
|
Ubershader.UsdbEntry |
|
UbershaderException |
|
UbershaderLoader |
|
VertexAttribute |
|
VertexOutputElement |
|
VolumeRWTexture |
|