C# 클래스 Fusion.Drivers.Graphics.RenderTargetCube

상속: ShaderResource
파일 보기 프로젝트 열기: demiurghg/FusionEngine 1 사용 예제들

Private Properties

프로퍼티 타입 설명

공개 메소드들

메소드 설명
BuildMipmaps ( ) : void

Builds mipmap chain.

Create ( ColorFormat format, int size, int samples, bool mips, string debugName ) : void

Creates render target

GetCubeShaderResource ( int mipLevel ) : ShaderResource
GetSurface ( int mipLevel, CubeFace face ) : RenderTargetSurface

Gets render target surface for given mip level.

RenderTargetCube ( GraphicsDevice device, ColorFormat format, int size, bool mips, string debugName = "" ) : System

Creates render target

RenderTargetCube ( GraphicsDevice device, ColorFormat format, int size, int samples, string debugName = "" ) : System

Creates render target

RenderTargetCube ( GraphicsDevice device, ColorFormat format, int size, string debugName = "" ) : System

Creates render target

SetViewport ( ) : void

Sets viewport for given render target

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Disposes

메소드 상세

BuildMipmaps() 공개 메소드

Builds mipmap chain.
public BuildMipmaps ( ) : void
리턴 void

Create() 공개 메소드

Creates render target
public Create ( ColorFormat format, int size, int samples, bool mips, string debugName ) : void
format ColorFormat
size int
samples int
mips bool
debugName string
리턴 void

Dispose() 보호된 메소드

Disposes
protected Dispose ( bool disposing ) : void
disposing bool
리턴 void

GetCubeShaderResource() 공개 메소드

public GetCubeShaderResource ( int mipLevel ) : ShaderResource
mipLevel int
리턴 ShaderResource

GetSurface() 공개 메소드

Gets render target surface for given mip level.
public GetSurface ( int mipLevel, CubeFace face ) : RenderTargetSurface
mipLevel int
face CubeFace
리턴 RenderTargetSurface

RenderTargetCube() 공개 메소드

Creates render target
public RenderTargetCube ( GraphicsDevice device, ColorFormat format, int size, bool mips, string debugName = "" ) : System
device GraphicsDevice
format ColorFormat
size int
mips bool
debugName string
리턴 System

RenderTargetCube() 공개 메소드

Creates render target
public RenderTargetCube ( GraphicsDevice device, ColorFormat format, int size, int samples, string debugName = "" ) : System
device GraphicsDevice
format ColorFormat
size int
samples int
debugName string
리턴 System

RenderTargetCube() 공개 메소드

Creates render target
public RenderTargetCube ( GraphicsDevice device, ColorFormat format, int size, string debugName = "" ) : System
device GraphicsDevice
format ColorFormat
size int
debugName string
리턴 System

SetViewport() 공개 메소드

Sets viewport for given render target
public SetViewport ( ) : void
리턴 void