이름 |
설명 |
D3D9DepthBuffer |
|
D3D9Resource |
|
D3DFragmentProgram |
Direct3D implementation of low-level vertex programs. |
D3DGpuProgram |
Direct3D implementation of a few things common to low-level vertex & fragment programs |
D3DGpuProgramManager |
Summary description for D3DGpuProgramManager. |
D3DHardwareBufferManager |
Summary description for D3DHardwareBufferManager. |
D3DHardwareBufferManagerBase |
Summary description for D3DHardwareBufferManager. |
D3DHardwareIndexBuffer |
Summary description for D3DHardwareIndexBuffer. |
D3DHardwareOcclusionQuery |
Direct3D implementation of a hardware occlusion query. |
D3DHardwarePixelBuffer |
DirectX implementation of HardwarePixelBuffer |
D3DHelper |
Helper class for Direct3D that includes conversion functions and things that are specific to D3D. |
D3DMultiRenderTarget |
|
D3DRenderSystem |
DirectX9 Render System implementation. |
D3DRenderWindow |
The Direct3D implementation of the RenderWindow class. |
D3DTexture |
Summary description for D3DTexture. |
D3DTextureManager |
Summary description for D3DTextureManager. |
D3DTextureStageDesc |
Structure holding texture unit settings for every stage |
D3DVertexDeclaration |
Summary description for D3DVertexDeclaration. |
D3DVertexProgram |
Direct3D implementation of low-level vertex programs. |
DefaultForm |
|
Plugin |
Summary description for Plugin. |
VideoMode |
Summary description for D3DVideoMode. |
Win32MessageHandling |
|
Win32MessageHandling.Msg |
|
Win32MessageHandling.POINTAPI |
|