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Begin ( ) : void |
Starts the hardware occlusion query
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D3DHardwareOcclusionQuery ( SlimDX.Direct3D9 device ) : System |
Default constructor.
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End ( ) : void |
Ends the hardware occlusion test
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IsStillOutstanding ( ) : bool |
Lets you know when query is done, or still be processed by the Hardware
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PullResults ( ) : int |
Pulls the hardware occlusion query. Waits until the query result is available; use HardwareOcclusionQuery.IsStillOutstanding if just want to test if the result is available. |
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dispose ( bool disposeManagedResources ) : void |
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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public D3DHardwareOcclusionQuery ( SlimDX.Direct3D9 device ) : System | ||
device | SlimDX.Direct3D9 | Reference to a Direct3D device. |
리턴 | System |
protected dispose ( bool disposeManagedResources ) : void | ||
disposeManagedResources | bool | |
리턴 | void |