메소드 | 설명 | |
---|---|---|
D3DHardwareBufferManager ( ) : System | ||
RecreateDefaultPoolResources ( ) : void | ||
ReleaseDefaultPoolResources ( ) : void |
메소드 | 설명 | |
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dispose ( bool disposeManagedResources ) : void |
protected dispose ( bool disposeManagedResources ) : void | ||
disposeManagedResources | bool | |
리턴 | void |