Method | Description | |
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AddModel ( string fileName ) : void |
Loads a model from file
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ApplyEffect ( byte effectCode ) : |
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LoadModels ( ) : void |
Loads all models currently queued for loading
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Method | Description | |
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Initialize ( ) : void | ||
Update ( |
Method | Description | |
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SetStatus ( String statusText ) : void |
public AddModel ( string fileName ) : void | ||
fileName | string | The filename of the model to load |
return | void |
public ApplyEffect ( byte effectCode ) : |
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effectCode | byte | |
return |
protected Update ( |
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gameTime | ||
return | void |