C# (CSharp) EffectEditor.Controls Namespace

Classes

Name Description
ComponentEditor
ComponentParameterList
ComponentsList
FRBPanel
GraphicsDeviceControl Custom control uses the XNA Framework GraphicsDevice to render onto a Windows Form. Derived classes can override the Initialize and Draw methods to add their own drawing code.
GraphicsDeviceService Helper class responsible for creating and managing the GraphicsDevice. All GraphicsDeviceControl instances share the same GraphicsDeviceService, so even though there can be many controls, there will only ever be a single underlying GraphicsDevice. This implements the standard IGraphicsDeviceService interface, which provides notification events for when the device is reset or disposed.
ModelViewControl