C# Class Danmaku_no_Kyojin.Config

显示文件 Open project: Noxalus/Danmaku-no-Kyojin

Public Properties

Property Type Description
BossInitialTimer System.TimeSpan
CameraDistanceFromPlayer Vector2
Cheat bool
Debug bool
DefaultBulletTimeTimer System.TimeSpan
DisplayCollisionBoxes bool
FullScreen bool
GameArea Point
MinBossIteration int
MinBossPartArea float
MusicVolume int
PlayerBulletVelocity Vector2
PlayerGamepadInput Buttons[]
PlayerInvicibleTime System.TimeSpan
PlayerKeyboardInputs Keys>.Dictionary
PlayerShootFrequency System.TimeSpan
PlayerTimeBeforeRespawn System.TimeSpan
PlayersController Controller[]
PlayersNumber int
RandomSeed int
Resolution Point
SoundVolume int

Public Methods

Method Description
GameDifficultyDelegate ( ) : float

Method Details

GameDifficultyDelegate() public static method

public static GameDifficultyDelegate ( ) : float
return float

Property Details

BossInitialTimer public_oe static_oe property

public static TimeSpan,System BossInitialTimer
return System.TimeSpan

CameraDistanceFromPlayer public_oe static_oe property

public static Vector2 CameraDistanceFromPlayer
return Vector2

Cheat public_oe static_oe property

public static bool Cheat
return bool

Debug public_oe static_oe property

public static bool Debug
return bool

DefaultBulletTimeTimer public_oe static_oe property

public static TimeSpan,System DefaultBulletTimeTimer
return System.TimeSpan

DisplayCollisionBoxes public_oe static_oe property

public static bool DisplayCollisionBoxes
return bool

FullScreen public_oe static_oe property

public static bool FullScreen
return bool

GameArea public_oe static_oe property

public static Point GameArea
return Point

MinBossIteration public_oe static_oe property

public static int MinBossIteration
return int

MinBossPartArea public_oe static_oe property

public static float MinBossPartArea
return float

MusicVolume public_oe static_oe property

public static int MusicVolume
return int

PlayerBulletVelocity public_oe static_oe property

public static Vector2 PlayerBulletVelocity
return Vector2

PlayerGamepadInput public_oe static_oe property

public static Buttons[] PlayerGamepadInput
return Buttons[]

PlayerInvicibleTime public_oe static_oe property

public static TimeSpan,System PlayerInvicibleTime
return System.TimeSpan

PlayerKeyboardInputs public_oe static_oe property

public static Dictionary PlayerKeyboardInputs
return Keys>.Dictionary

PlayerShootFrequency public_oe static_oe property

public static TimeSpan,System PlayerShootFrequency
return System.TimeSpan

PlayerTimeBeforeRespawn public_oe static_oe property

public static TimeSpan,System PlayerTimeBeforeRespawn
return System.TimeSpan

PlayersController public_oe static_oe property

public static Controller[] PlayersController
return Controller[]

PlayersNumber public_oe static_oe property

public static int PlayersNumber
return int

RandomSeed public_oe static_oe property

public static int RandomSeed
return int

Resolution public_oe static_oe property

public static Point Resolution
return Point

SoundVolume public_oe static_oe property

public static int SoundVolume
return int