C# Class Danmaku_no_Kyojin.Config

Show file Open project: Noxalus/Danmaku-no-Kyojin

Public Properties

Property Type Description
BossInitialTimer System.TimeSpan
CameraDistanceFromPlayer Vector2
Cheat bool
Debug bool
DefaultBulletTimeTimer System.TimeSpan
DisplayCollisionBoxes bool
FullScreen bool
GameArea Point
MinBossIteration int
MinBossPartArea float
MusicVolume int
PlayerBulletVelocity Vector2
PlayerGamepadInput Buttons[]
PlayerInvicibleTime System.TimeSpan
PlayerKeyboardInputs Keys>.Dictionary
PlayerShootFrequency System.TimeSpan
PlayerTimeBeforeRespawn System.TimeSpan
PlayersController Controller[]
PlayersNumber int
RandomSeed int
Resolution Point
SoundVolume int

Public Methods

Method Description
GameDifficultyDelegate ( ) : float

Method Details

GameDifficultyDelegate() public static method

public static GameDifficultyDelegate ( ) : float
return float

Property Details

BossInitialTimer public static property

public static TimeSpan,System BossInitialTimer
return System.TimeSpan

CameraDistanceFromPlayer public static property

public static Vector2 CameraDistanceFromPlayer
return Vector2

Cheat public static property

public static bool Cheat
return bool

Debug public static property

public static bool Debug
return bool

DefaultBulletTimeTimer public static property

public static TimeSpan,System DefaultBulletTimeTimer
return System.TimeSpan

DisplayCollisionBoxes public static property

public static bool DisplayCollisionBoxes
return bool

FullScreen public static property

public static bool FullScreen
return bool

GameArea public static property

public static Point GameArea
return Point

MinBossIteration public static property

public static int MinBossIteration
return int

MinBossPartArea public static property

public static float MinBossPartArea
return float

MusicVolume public static property

public static int MusicVolume
return int

PlayerBulletVelocity public static property

public static Vector2 PlayerBulletVelocity
return Vector2

PlayerGamepadInput public static property

public static Buttons[] PlayerGamepadInput
return Buttons[]

PlayerInvicibleTime public static property

public static TimeSpan,System PlayerInvicibleTime
return System.TimeSpan

PlayerKeyboardInputs public static property

public static Dictionary PlayerKeyboardInputs
return Keys>.Dictionary

PlayerShootFrequency public static property

public static TimeSpan,System PlayerShootFrequency
return System.TimeSpan

PlayerTimeBeforeRespawn public static property

public static TimeSpan,System PlayerTimeBeforeRespawn
return System.TimeSpan

PlayersController public static property

public static Controller[] PlayersController
return Controller[]

PlayersNumber public static property

public static int PlayersNumber
return int

RandomSeed public static property

public static int RandomSeed
return int

Resolution public static property

public static Point Resolution
return Point

SoundVolume public static property

public static int SoundVolume
return int