C# Class Danmaku_no_Kyojin.Config

Afficher le fichier Open project: Noxalus/Danmaku-no-Kyojin

Méthodes publiques

Свойство Type Description
BossInitialTimer System.TimeSpan
CameraDistanceFromPlayer Vector2
Cheat bool
Debug bool
DefaultBulletTimeTimer System.TimeSpan
DisplayCollisionBoxes bool
FullScreen bool
GameArea Point
MinBossIteration int
MinBossPartArea float
MusicVolume int
PlayerBulletVelocity Vector2
PlayerGamepadInput Buttons[]
PlayerInvicibleTime System.TimeSpan
PlayerKeyboardInputs Keys>.Dictionary
PlayerShootFrequency System.TimeSpan
PlayerTimeBeforeRespawn System.TimeSpan
PlayersController Controller[]
PlayersNumber int
RandomSeed int
Resolution Point
SoundVolume int

Méthodes publiques

Méthode Description
GameDifficultyDelegate ( ) : float

Method Details

GameDifficultyDelegate() public static méthode

public static GameDifficultyDelegate ( ) : float
Résultat float

Property Details

BossInitialTimer public_oe static_oe property

public static TimeSpan,System BossInitialTimer
Résultat System.TimeSpan

CameraDistanceFromPlayer public_oe static_oe property

public static Vector2 CameraDistanceFromPlayer
Résultat Vector2

Cheat public_oe static_oe property

public static bool Cheat
Résultat bool

Debug public_oe static_oe property

public static bool Debug
Résultat bool

DefaultBulletTimeTimer public_oe static_oe property

public static TimeSpan,System DefaultBulletTimeTimer
Résultat System.TimeSpan

DisplayCollisionBoxes public_oe static_oe property

public static bool DisplayCollisionBoxes
Résultat bool

FullScreen public_oe static_oe property

public static bool FullScreen
Résultat bool

GameArea public_oe static_oe property

public static Point GameArea
Résultat Point

MinBossIteration public_oe static_oe property

public static int MinBossIteration
Résultat int

MinBossPartArea public_oe static_oe property

public static float MinBossPartArea
Résultat float

MusicVolume public_oe static_oe property

public static int MusicVolume
Résultat int

PlayerBulletVelocity public_oe static_oe property

public static Vector2 PlayerBulletVelocity
Résultat Vector2

PlayerGamepadInput public_oe static_oe property

public static Buttons[] PlayerGamepadInput
Résultat Buttons[]

PlayerInvicibleTime public_oe static_oe property

public static TimeSpan,System PlayerInvicibleTime
Résultat System.TimeSpan

PlayerKeyboardInputs public_oe static_oe property

public static Dictionary PlayerKeyboardInputs
Résultat Keys>.Dictionary

PlayerShootFrequency public_oe static_oe property

public static TimeSpan,System PlayerShootFrequency
Résultat System.TimeSpan

PlayerTimeBeforeRespawn public_oe static_oe property

public static TimeSpan,System PlayerTimeBeforeRespawn
Résultat System.TimeSpan

PlayersController public_oe static_oe property

public static Controller[] PlayersController
Résultat Controller[]

PlayersNumber public_oe static_oe property

public static int PlayersNumber
Résultat int

RandomSeed public_oe static_oe property

public static int RandomSeed
Résultat int

Resolution public_oe static_oe property

public static Point Resolution
Résultat Point

SoundVolume public_oe static_oe property

public static int SoundVolume
Résultat int