Property | Type | Description | |
---|---|---|---|
BossInitialTimer | System.TimeSpan | ||
CameraDistanceFromPlayer | Vector2 | ||
Cheat | bool | ||
Debug | bool | ||
DefaultBulletTimeTimer | System.TimeSpan | ||
DisplayCollisionBoxes | bool | ||
FullScreen | bool | ||
GameArea | Point | ||
MinBossIteration | int | ||
MinBossPartArea | float | ||
MusicVolume | int | ||
PlayerBulletVelocity | Vector2 | ||
PlayerGamepadInput | Buttons[] | ||
PlayerInvicibleTime | System.TimeSpan | ||
PlayerKeyboardInputs | Keys>.Dictionary | ||
PlayerShootFrequency | System.TimeSpan | ||
PlayerTimeBeforeRespawn | System.TimeSpan | ||
PlayersController | Controller[] | ||
PlayersNumber | int | ||
RandomSeed | int | ||
Resolution | Point | ||
SoundVolume | int |
Method | Description | |
---|---|---|
GameDifficultyDelegate ( ) : float |
public static GameDifficultyDelegate ( ) : float | ||
return | float |
public static TimeSpan,System BossInitialTimer | ||
return | System.TimeSpan |
public static Vector2 CameraDistanceFromPlayer | ||
return | Vector2 |
public static TimeSpan,System DefaultBulletTimeTimer | ||
return | System.TimeSpan |
public static bool DisplayCollisionBoxes | ||
return | bool |
public static Vector2 PlayerBulletVelocity | ||
return | Vector2 |
public static Buttons[] PlayerGamepadInput | ||
return | Buttons[] |
public static TimeSpan,System PlayerInvicibleTime | ||
return | System.TimeSpan |
public static Dictionary |
||
return | Keys>.Dictionary |
public static TimeSpan,System PlayerShootFrequency | ||
return | System.TimeSpan |
public static TimeSpan,System PlayerTimeBeforeRespawn | ||
return | System.TimeSpan |
public static Controller[] PlayersController | ||
return | Controller[] |