Property | Type | Description | |
---|---|---|---|
attackBox | _AttackBox, | ||
attacking | bool | ||
distanceCheckDisplay1 | float | ||
distanceCheckDisplay2 | float | ||
distanceTravelled | int | ||
dragonPositionTile | _Tile, | ||
fire | ParticleSystem | ||
goingForward | bool | ||
gold | int | ||
hasGold | bool | ||
health | float | ||
modifyMoveSpeed | float | ||
moveSpeed | float | ||
nextTarget | Vector3 | ||
positionInWave | int | ||
ragdoll | GameObject | ||
rotationSpeed | float | ||
slowed | bool | ||
targetTile | _Tile, |
Method | Description | |
---|---|---|
Move ( ) : void | ||
Start ( ) : void | ||
TakeDamage ( ) : void | ||
Update ( ) : void |