C# Class _Enemy, Rookery

Inheritance: MonoBehaviour
Mostra file Open project: AIESeattleGameArt/Rookery Class Usage Examples

Public Properties

Property Type Description
attackBox _AttackBox,
attacking bool
distanceCheckDisplay1 float
distanceCheckDisplay2 float
distanceTravelled int
dragonPositionTile _Tile,
fire ParticleSystem
goingForward bool
gold int
hasGold bool
health float
modifyMoveSpeed float
moveSpeed float
nextTarget Vector3
positionInWave int
ragdoll GameObject
rotationSpeed float
slowed bool
targetTile _Tile,

Public Methods

Method Description
Move ( ) : void
Start ( ) : void
TakeDamage ( ) : void
Update ( ) : void

Method Details

Move() public method

public Move ( ) : void
return void

Start() public method

public Start ( ) : void
return void

TakeDamage() public method

public TakeDamage ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

attackBox public_oe property

public _AttackBox, attackBox
return _AttackBox,

attacking public_oe property

public bool attacking
return bool

distanceCheckDisplay1 public_oe property

public float distanceCheckDisplay1
return float

distanceCheckDisplay2 public_oe property

public float distanceCheckDisplay2
return float

distanceTravelled public_oe property

public int distanceTravelled
return int

dragonPositionTile public_oe property

public _Tile, dragonPositionTile
return _Tile,

fire public_oe property

public ParticleSystem fire
return ParticleSystem

goingForward public_oe property

public bool goingForward
return bool

gold public_oe property

public int gold
return int

hasGold public_oe property

public bool hasGold
return bool

health public_oe property

public float health
return float

modifyMoveSpeed public_oe property

public float modifyMoveSpeed
return float

moveSpeed public_oe property

public float moveSpeed
return float

nextTarget public_oe property

public Vector3 nextTarget
return Vector3

positionInWave public_oe property

public int positionInWave
return int

ragdoll public_oe property

public GameObject ragdoll
return GameObject

rotationSpeed public_oe property

public float rotationSpeed
return float

slowed public_oe property

public bool slowed
return bool

targetTile public_oe property

public _Tile, targetTile
return _Tile,