C# Class _Enemy, Rookery

Inheritance: MonoBehaviour
Show file Open project: AIESeattleGameArt/Rookery Class Usage Examples

Public Properties

Property Type Description
attackBox _AttackBox,
attacking bool
distanceCheckDisplay1 float
distanceCheckDisplay2 float
distanceTravelled int
dragonPositionTile _Tile,
fire ParticleSystem
goingForward bool
gold int
hasGold bool
health float
modifyMoveSpeed float
moveSpeed float
nextTarget Vector3
positionInWave int
ragdoll GameObject
rotationSpeed float
slowed bool
targetTile _Tile,

Public Methods

Method Description
Move ( ) : void
Start ( ) : void
TakeDamage ( ) : void
Update ( ) : void

Method Details

Move() public method

public Move ( ) : void
return void

Start() public method

public Start ( ) : void
return void

TakeDamage() public method

public TakeDamage ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

attackBox public property

public _AttackBox, attackBox
return _AttackBox,

attacking public property

public bool attacking
return bool

distanceCheckDisplay1 public property

public float distanceCheckDisplay1
return float

distanceCheckDisplay2 public property

public float distanceCheckDisplay2
return float

distanceTravelled public property

public int distanceTravelled
return int

dragonPositionTile public property

public _Tile, dragonPositionTile
return _Tile,

fire public property

public ParticleSystem fire
return ParticleSystem

goingForward public property

public bool goingForward
return bool

gold public property

public int gold
return int

hasGold public property

public bool hasGold
return bool

health public property

public float health
return float

modifyMoveSpeed public property

public float modifyMoveSpeed
return float

moveSpeed public property

public float moveSpeed
return float

nextTarget public property

public Vector3 nextTarget
return Vector3

positionInWave public property

public int positionInWave
return int

ragdoll public property

public GameObject ragdoll
return GameObject

rotationSpeed public property

public float rotationSpeed
return float

slowed public property

public bool slowed
return bool

targetTile public property

public _Tile, targetTile
return _Tile,