이름 |
설명 |
AnimBuilder |
ScriptableObject that helps us build and update animation clips from textures quickly |
AnimBuilder.KeyframeRange |
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AnimBuilder.SpriteAnimClip |
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AnimBuilderEditor |
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AnimBuilderEditor.AnimBuilderCreator |
Class that contains methods for creating AnimBuilders |
AnimClipBuilderTool |
Exposes AnimClipBuilder to the Editor, allowing quick creation of an Anim Clip from a spritesheet |
AnimationClipUtility |
Utility class to help manage AnimClips in code |
AnimatorBlendBuilder |
Facilitates quick building of common blend trees for Pixel art games |
AnimatorOverrideFillIn |
This class helped us quickly assign anim clips into Animator Override controllers based on filename |
AssetDatabaseUtility |
Utilities for Unity's built in AssetDatabase class |
AttackCast2D |
Handles casting between this object and its position in the previous frame. It then sends a callback for each object hit. |
AttackCast2D.HitEventArgs |
Event Arguments for Hit events |
BuildScriptSettings |
Settings file for Build Exporter tool |
BuildScripts |
This tool helps us streamline the build process by combining shared settings, and building multiple platforms at once |
Collider2DExtensions |
Extension methods to the Collider2D class, specifically for Drawing |
DebugUtility |
Contains utilities and "Extension methods" to the Debug class, specifically for Drawing |
Gizmo |
Class that draws a simple gizmo in the Editor |
ObjectPool |
Simple object pooling class |
RBPhysics2D |
RBPhysics2D wraps 2D physics calls with Debug calls for drawing the casts in the Editor |
RBTimer |
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RBToolsMenuPaths |
Stores paths for Editor Menu Items |
RenameSpritesheet |
Tool that renames all the sprites in a selected spritesheet |
ReplaceWithPrefab |
This tool replaces the currently selected GameObjects with instances of the specified Prefab. |
SpriteSlicer |
Sprite Slicing utility helps to slice sprites in alternate methods than Unity's auto slicer |
SpriteSlicingOptions |
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TextureShifter |
Component that can be added to GameObjects with Renderers to let them offset the texture at runtime. |
TimeManager |
Class that handles setting TimeScale to 0 and back, properly handling multiple requests to pause and unpause. |
TweenScrollTexture |
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Utilities |
Class that stores generic Utiliities that have no other home. |
Vector2Extensions |
Extension methods to Vector2 class |