메소드 | 설명 | |
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GetAssetDirectory ( UnityEngine asset ) : string |
Gets just the directory name of an asset including DirectorySeparator. Does not get the path.
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LoadSpritesInTextureSorted ( |
Loads and returns Sprites from a specified Texture asset, sorted in UnityEditor order
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SaveAndSelectObject ( UnityEngine objectToSave, string path, string filename ) : void |
Create and Save an object in the AssetDatabase and then select it.
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SaveObject ( UnityEngine objectToSave, string path, string filename ) : void |
Create and Save the object in the AssetDatabase
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public static GetAssetDirectory ( UnityEngine asset ) : string | ||
asset | UnityEngine | Asset in a directory. |
리턴 | string |
public static LoadSpritesInTextureSorted ( |
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texture | Texture with sprite metadata. | |
리턴 | UnityEngine.Sprite[] |
public static SaveAndSelectObject ( UnityEngine objectToSave, string path, string filename ) : void | ||
objectToSave | UnityEngine | Object to save. |
path | string | Path for new file, not including filename |
filename | string | Filename including file extension. |
리턴 | void |
public static SaveObject ( UnityEngine objectToSave, string path, string filename ) : void | ||
objectToSave | UnityEngine | Object to save. |
path | string | Path for the new file, not including filename |
filename | string | Filename including file extension |
리턴 | void |