C# Class RedBlueGames.Tools.AssetDatabaseUtility

Utilities for Unity's built in AssetDatabase class
Afficher le fichier Open project: redbluegames/rb-unity-tools Class Usage Examples

Méthodes publiques

Méthode Description
GetAssetDirectory ( UnityEngine asset ) : string

Gets just the directory name of an asset including DirectorySeparator. Does not get the path.

LoadSpritesInTextureSorted ( Texture2D texture ) : UnityEngine.Sprite[]

Loads and returns Sprites from a specified Texture asset, sorted in UnityEditor order

SaveAndSelectObject ( UnityEngine objectToSave, string path, string filename ) : void

Create and Save an object in the AssetDatabase and then select it.

SaveObject ( UnityEngine objectToSave, string path, string filename ) : void

Create and Save the object in the AssetDatabase

Method Details

GetAssetDirectory() public static méthode

Gets just the directory name of an asset including DirectorySeparator. Does not get the path.
public static GetAssetDirectory ( UnityEngine asset ) : string
asset UnityEngine Asset in a directory.
Résultat string

LoadSpritesInTextureSorted() public static méthode

Loads and returns Sprites from a specified Texture asset, sorted in UnityEditor order
public static LoadSpritesInTextureSorted ( Texture2D texture ) : UnityEngine.Sprite[]
texture UnityEngine.Texture2D Texture with sprite metadata.
Résultat UnityEngine.Sprite[]

SaveAndSelectObject() public static méthode

Create and Save an object in the AssetDatabase and then select it.
public static SaveAndSelectObject ( UnityEngine objectToSave, string path, string filename ) : void
objectToSave UnityEngine Object to save.
path string Path for new file, not including filename
filename string Filename including file extension.
Résultat void

SaveObject() public static méthode

Create and Save the object in the AssetDatabase
public static SaveObject ( UnityEngine objectToSave, string path, string filename ) : void
objectToSave UnityEngine Object to save.
path string Path for the new file, not including filename
filename string Filename including file extension
Résultat void