C# Класс RedBlueGames.Tools.AssetDatabaseUtility

Utilities for Unity's built in AssetDatabase class
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Открытые методы

Метод Описание
GetAssetDirectory ( UnityEngine asset ) : string

Gets just the directory name of an asset including DirectorySeparator. Does not get the path.

LoadSpritesInTextureSorted ( Texture2D texture ) : UnityEngine.Sprite[]

Loads and returns Sprites from a specified Texture asset, sorted in UnityEditor order

SaveAndSelectObject ( UnityEngine objectToSave, string path, string filename ) : void

Create and Save an object in the AssetDatabase and then select it.

SaveObject ( UnityEngine objectToSave, string path, string filename ) : void

Create and Save the object in the AssetDatabase

Описание методов

GetAssetDirectory() публичный статический Метод

Gets just the directory name of an asset including DirectorySeparator. Does not get the path.
public static GetAssetDirectory ( UnityEngine asset ) : string
asset UnityEngine Asset in a directory.
Результат string

LoadSpritesInTextureSorted() публичный статический Метод

Loads and returns Sprites from a specified Texture asset, sorted in UnityEditor order
public static LoadSpritesInTextureSorted ( Texture2D texture ) : UnityEngine.Sprite[]
texture UnityEngine.Texture2D Texture with sprite metadata.
Результат UnityEngine.Sprite[]

SaveAndSelectObject() публичный статический Метод

Create and Save an object in the AssetDatabase and then select it.
public static SaveAndSelectObject ( UnityEngine objectToSave, string path, string filename ) : void
objectToSave UnityEngine Object to save.
path string Path for new file, not including filename
filename string Filename including file extension.
Результат void

SaveObject() публичный статический Метод

Create and Save the object in the AssetDatabase
public static SaveObject ( UnityEngine objectToSave, string path, string filename ) : void
objectToSave UnityEngine Object to save.
path string Path for the new file, not including filename
filename string Filename including file extension
Результат void