메소드 | 설명 | |
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CreateSpriteSheetForTexture ( |
Creates a spritesheet for a texture based on the slicing options
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메소드 | 설명 | |
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GetAllSliceRectsForTexture ( |
public static CreateSpriteSheetForTexture ( |
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texture | Texture to slice. | |
slicingOptions | Slicing options. | |
리턴 | UnityEditor.SpriteMetaData[] |