C# 클래스 RedBlueGames.Tools.AnimBuilder

ScriptableObject that helps us build and update animation clips from textures quickly
상속: UnityEngine.ScriptableObject
파일 보기 프로젝트 열기: redbluegames/rb-unity-tools 1 사용 예제들

Private Properties

프로퍼티 타입 설명

공개 메소드들

메소드 설명
AddEightBlendToClips ( string blendStateName ) : void

Adds eight clips to the builder, setup for Octant animations.

GenerateClips ( ) : void

Generates or updates clips based on the settings in the AnimBuilder.

Initialize ( ) : void

Initialize the AnimBuilder. This is used sort of like a constructor for Scriptable Objects.

InitializeForCharacter ( ) : void

Initialize the AnimBuilder for use with a Character. This is used sort of like a constructor for Scriptable Objects.

메소드 상세

AddEightBlendToClips() 공개 메소드

Adds eight clips to the builder, setup for Octant animations.
public AddEightBlendToClips ( string blendStateName ) : void
blendStateName string Blend state name.
리턴 void

GenerateClips() 공개 메소드

Generates or updates clips based on the settings in the AnimBuilder.
public GenerateClips ( ) : void
리턴 void

Initialize() 공개 메소드

Initialize the AnimBuilder. This is used sort of like a constructor for Scriptable Objects.
public Initialize ( ) : void
리턴 void

InitializeForCharacter() 공개 메소드

Initialize the AnimBuilder for use with a Character. This is used sort of like a constructor for Scriptable Objects.
public InitializeForCharacter ( ) : void
리턴 void