C# Class RedBlueGames.Tools.AnimBuilder

ScriptableObject that helps us build and update animation clips from textures quickly
Inheritance: UnityEngine.ScriptableObject
ファイルを表示 Open project: redbluegames/rb-unity-tools Class Usage Examples

Private Properties

Property Type Description

Public Methods

Method Description
AddEightBlendToClips ( string blendStateName ) : void

Adds eight clips to the builder, setup for Octant animations.

GenerateClips ( ) : void

Generates or updates clips based on the settings in the AnimBuilder.

Initialize ( ) : void

Initialize the AnimBuilder. This is used sort of like a constructor for Scriptable Objects.

InitializeForCharacter ( ) : void

Initialize the AnimBuilder for use with a Character. This is used sort of like a constructor for Scriptable Objects.

Method Details

AddEightBlendToClips() public method

Adds eight clips to the builder, setup for Octant animations.
public AddEightBlendToClips ( string blendStateName ) : void
blendStateName string Blend state name.
return void

GenerateClips() public method

Generates or updates clips based on the settings in the AnimBuilder.
public GenerateClips ( ) : void
return void

Initialize() public method

Initialize the AnimBuilder. This is used sort of like a constructor for Scriptable Objects.
public Initialize ( ) : void
return void

InitializeForCharacter() public method

Initialize the AnimBuilder for use with a Character. This is used sort of like a constructor for Scriptable Objects.
public InitializeForCharacter ( ) : void
return void