이름 |
설명 |
AddShieldTriger |
addshield([start_time]); |
AddStateTriger |
addstate(state[,start_time]); |
AdjustSectionDurationTrigger |
adjustsectionduration(type[, start_time[, delta_time]]); |
AnimationEventTriger |
animationevent(anim_name_or_tag, normalized_fire_event_time, message[, start_time]); or animationevent(anim_name_or_tag, normalized_fire_event_time, message[, start_time]); { int(name,value); long(name,value); float(name,value); double(name,value); string(name,value); ... }; |
AnimationParameterTriger |
animationparameter([start_time]) { float(name,val); int(name,val); bool(name,val); trigger(name,val); }; |
AnimationSpeedTriger |
animationspeed(start_time, speed [, is_effect_skill_time]); |
AnimationTriger |
animation(anim_name[,start_time[,normalized_anim_start_time]]); or animation(anim_name[,start_time[,normalized_anim_start_time]]) { speed(0.6, isEffectSkillTime); playmode(1, crossFadeTime); }; |
AoeEmitEffectTriger |
aoeemiteffect(effect_path,emit_bone,center_x,center_y,center_z,relativeToTarget,emit_impact,emit_speed[,start_time[,is_external_impact]]); or aoeemiteffect(effect_path,emit_bone,center_x,center_y,center_z,relativeToTarget,emit_impact,emit_speed[,start_time]) { transform(vector3(0,1,0)[,eular(0,0,0)[,vector3(1,1,1)]]); }; |
AoeImpactTriger |
aoeimpact(start_time, center_x, center_y, center_z, relativeToTarget); |
AudioManager |
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BornFinishTriger |
bornfinish(start_time); |
BuffToSelfTrigger |
bufftoself(starttime[,centerx,centery,centerz,radius,angle_or_length,aoetype,maxCount,relativeToTarget]); |
BuffToTargetTrigger |
bufftotarget(starttime); |
ChainAoeImpactTriger |
chainaoeimpact(start_time, center_x, center_y, center_z, relativeToTarget, duration, interval); |
ChargeTriger |
charge(duration,velocity,stopAtTarget[,distToTarget[,start_time[, isForRoundMove]]]); |
ClearTargetsTrigger |
cleartargets(starttime); |
ColliderImpactTriger |
colliderimpact(start_time, center_x, center_y, center_z, duration[, finishOnCollide, singleHit]); |
CurveMovementTrigger |
curvemove(triggertime, is_lock_rotate, [movetime, speedx, speedy, speedz, accelx, accely, accelz]+) |
DamageTriger |
damage([start_time[,isFinal]]); |
DeadFinishTriger |
deadfinish(start_time); |
EffectManager |
|
EmitEffectTriger |
emiteffect(effect_path,emit_bone,emit_impact,emit_speed[,start_time[,is_external_impact]]); or emiteffect(effect_path,emit_bone,emit_impact,emit_speed[,start_time[,is_external_impact]]) { transform(vector3(0,1,0)[,eular(0,0,0)[,vector3(1,1,1)]]); }; |
EnableMoveAgentTriger |
enablemoveagent(true_or_false[,start_time]); |
FaceToTargetTrigger |
facetotarget(starttime,remaintime[,rotate,selecttype]); |
FadeColorTrigger |
fadecolor(starttime,remaintime,"path","shadername",startcolor,changecolor[,changetime]); |
FollowTrigger |
follow(start_time, offset_x, offset_y, offset_z, duration); |
GotoSectionTrigger |
gotosection(starttime,sectionnum); |
HitEffectTriger |
hiteffect(hitEffect, hitEffectBone, hitEffectStartTime, hitEffectDeleteTime, hitAnim, hitAnimTime[, startTime]); |
ImpactTrigger |
impact(starttime[,centerx,centery,centerz,relativeToTarget]); |
JumpTriger |
jump(duration,height,velocity,stopAtTarget[,distToTarget[,start_time[, isForRoundMove]]]); |
KeepSectionForBuffTrigger |
keepsectionforbuff(internal_time[, start_time[, delta_time]]); |
KeepTargetTrigger |
keeptarget([starttime[,remaintime]]); |
LockFrameTriger |
lockframe(startime, lock_speed, locktime[, after_lock_anim_speed, restore_time[, is_effect_skill_time, after_lock_effect_speed, after_lock_move_speed, after_lock_skill_speed]]) { keyframe(time, value, inTangent, outTangent); ... }; |
MoveSectionInfo |
|
ParamsTriger |
params([startTime]) { int(name,value); long(name,value); float(name,value); double(name,value); string(name,value); ... }; |
PeriodicallyAoeImpactTriger |
periodicallyaoeimpact(start_time, center_x, center_y, center_z, relativeToTarget, duration, interval); |
PeriodicallyImpactTrigger |
periodicallyimpact(starttime, center_x, center_y, center_z, relativeToTarget, duration, interval); |
PlaySoundTriger |
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RemoveShieldTriger |
removeshield([start_time]); |
RemoveStateTriger |
removestate(state[,start_time]); |
ReplaceShaderAndFadeColorTrigger |
replaceshaderandfadecolor(starttime,remaintime,"shadername",startcolor,changecolor[,changetime]); |
RestorePosTrigger |
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RotateTrigger |
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SceneEffectTriger |
sceneeffect(effect_path,delete_time[,vector3(x,y,z)[,start_time[,eular(rx,ry,rz)[,vector3(sx,sy,sz)[,isRotateRelativeUser]]]]]); |
SelectTargetTrigger |
selecttarget(type[, start_time]); |
SelfEffectTriger |
selfeffect(effect_path,delete_time,attach_bone[,start_time[,is_attach]]); or selfeffect(effect_path,delete_time,attach_bone[,start_time[,is_attach]]) { transform(vector3(0,1,0)[,eular(0,0,0)[,vector3(1,1,1)]]); }; |
SendStoryMessageTrigger |
sendstorymessage(start_time,msg,arg1,arg2,arg3,...); |
StopEffectTrigger |
stopeffect(starttime); |
StopSectionTrigger |
stopsection([start_time])[if(type)]; stopsection([start_time])[ifnot(type)]; |
StopSoundTrigger |
|
StorePosTrigger |
storepos([start_time[, isForRoundMove]]); |
TargetEffectTriger |
targeteffect(effect_path,delete_time,attach_bone[,start_time[,is_attach]]); or targeteffect(effect_path,delete_time,attach_bone[,start_time[,is_attach]]) { transform(vector3(0,1,0)[,eular(0,0,0)[,vector3(1,1,1)]]); }; |
TargetManager |
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TeleportTrigger |
teleport(starttime, offset_x, offset_y, offset_z[, isForRoundMove]); |
TrackTriger |
track(trackBone[,no_impact[,start_time[,duration[,not_move]]]]); |
TransformTrigger |
transform(startime, bone, vector3(position), eular(rotate), relaitve_type, is_attach[, is_use_terrain_height=false][,randomrotate = Vector3.zero]); |
TriggerUtil |
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UseImpactTrigger |
useimpact(impactid,[starttime[,is_external_impact]])[if(type)]; |