Property | Type | Description | |
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ContentManager | Microsoft.Xna.Framework.Content.ContentManager | ||
spriteBatch |
Property | Type | Description |
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Method | Description | |
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ChangeResolution ( int width, int height, bool fullscreen ) : void | ||
SetDefaultResolution ( ) : void | ||
ZeplinGame ( ) : Microsoft.Xna.Framework |
A ZeplinGame encapsulates the XNA Framework. When a ZeplinGame is created, it will initialize the engine. Therefore, only one ZeplinGame should be created. |
Method | Description | |
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Draw ( |
This is called when the game should draw itself.
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Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
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LoadContent ( ) : void |
LoadContent will be called once per game and is the place to load all of your content.
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UnloadContent ( ) : void |
UnloadContent will be called once per game and is the place to unload all content.
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Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
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public ChangeResolution ( int width, int height, bool fullscreen ) : void | ||
width | int | |
height | int | |
fullscreen | bool | |
return | void |
protected Draw ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |
protected Update ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |
public ZeplinGame ( ) : Microsoft.Xna.Framework | ||
return | Microsoft.Xna.Framework |
public static ContentManager,Microsoft.Xna.Framework.Content ContentManager | ||
return | Microsoft.Xna.Framework.Content.ContentManager |