C# Class Zeplin.ZeplinGame

Encapsulates the XNA framework's Game object
Inheritance: Microsoft.Xna.Framework.Game
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Public Properties

Property Type Description
ContentManager Microsoft.Xna.Framework.Content.ContentManager
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch

Private Properties

Property Type Description

Public Methods

Method Description
ChangeResolution ( int width, int height, bool fullscreen ) : void
SetDefaultResolution ( ) : void
ZeplinGame ( ) : Microsoft.Xna.Framework

A ZeplinGame encapsulates the XNA Framework.

When a ZeplinGame is created, it will initialize the engine. Therefore, only one ZeplinGame should be created.

Protected Methods

Method Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Method Details

ChangeResolution() public method

public ChangeResolution ( int width, int height, bool fullscreen ) : void
width int
height int
fullscreen bool
return void

Draw() protected method

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Initialize() protected method

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
return void

LoadContent() protected method

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
return void

SetDefaultResolution() public method

public SetDefaultResolution ( ) : void
return void

UnloadContent() protected method

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
return void

Update() protected method

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

ZeplinGame() public method

A ZeplinGame encapsulates the XNA Framework.
When a ZeplinGame is created, it will initialize the engine. Therefore, only one ZeplinGame should be created.
public ZeplinGame ( ) : Microsoft.Xna.Framework
return Microsoft.Xna.Framework

Property Details

ContentManager public_oe static_oe property

public static ContentManager,Microsoft.Xna.Framework.Content ContentManager
return Microsoft.Xna.Framework.Content.ContentManager

spriteBatch public_oe static_oe property

public static SpriteBatch,Microsoft.Xna.Framework.Graphics spriteBatch
return Microsoft.Xna.Framework.Graphics.SpriteBatch