C# 클래스 Zeplin.ZeplinGame

Encapsulates the XNA framework's Game object
상속: Microsoft.Xna.Framework.Game
파일 보기 프로젝트 열기: zumpiez/Zeplin 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
ContentManager Microsoft.Xna.Framework.Content.ContentManager
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch

Private Properties

프로퍼티 타입 설명

공개 메소드들

메소드 설명
ChangeResolution ( int width, int height, bool fullscreen ) : void
SetDefaultResolution ( ) : void
ZeplinGame ( ) : Microsoft.Xna.Framework

A ZeplinGame encapsulates the XNA Framework.

When a ZeplinGame is created, it will initialize the engine. Therefore, only one ZeplinGame should be created.

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

메소드 상세

ChangeResolution() 공개 메소드

public ChangeResolution ( int width, int height, bool fullscreen ) : void
width int
height int
fullscreen bool
리턴 void

Draw() 보호된 메소드

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

Initialize() 보호된 메소드

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
리턴 void

LoadContent() 보호된 메소드

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
리턴 void

SetDefaultResolution() 공개 메소드

public SetDefaultResolution ( ) : void
리턴 void

UnloadContent() 보호된 메소드

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
리턴 void

Update() 보호된 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

ZeplinGame() 공개 메소드

A ZeplinGame encapsulates the XNA Framework.
When a ZeplinGame is created, it will initialize the engine. Therefore, only one ZeplinGame should be created.
public ZeplinGame ( ) : Microsoft.Xna.Framework
리턴 Microsoft.Xna.Framework

프로퍼티 상세

ContentManager 공개적으로 정적으로 프로퍼티

public static ContentManager,Microsoft.Xna.Framework.Content ContentManager
리턴 Microsoft.Xna.Framework.Content.ContentManager

spriteBatch 공개적으로 정적으로 프로퍼티

public static SpriteBatch,Microsoft.Xna.Framework.Graphics spriteBatch
리턴 Microsoft.Xna.Framework.Graphics.SpriteBatch