C# Class Zeplin.ZeplinGame

Encapsulates the XNA framework's Game object
Inheritance: Microsoft.Xna.Framework.Game
Afficher le fichier Open project: zumpiez/Zeplin Class Usage Examples

Méthodes publiques

Свойство Type Description
ContentManager Microsoft.Xna.Framework.Content.ContentManager
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch

Private Properties

Свойство Type Description

Méthodes publiques

Méthode Description
ChangeResolution ( int width, int height, bool fullscreen ) : void
SetDefaultResolution ( ) : void
ZeplinGame ( ) : Microsoft.Xna.Framework

A ZeplinGame encapsulates the XNA Framework.

When a ZeplinGame is created, it will initialize the engine. Therefore, only one ZeplinGame should be created.

Méthodes protégées

Méthode Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Method Details

ChangeResolution() public méthode

public ChangeResolution ( int width, int height, bool fullscreen ) : void
width int
height int
fullscreen bool
Résultat void

Draw() protected méthode

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Initialize() protected méthode

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Résultat void

LoadContent() protected méthode

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Résultat void

SetDefaultResolution() public méthode

public SetDefaultResolution ( ) : void
Résultat void

UnloadContent() protected méthode

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Résultat void

Update() protected méthode

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

ZeplinGame() public méthode

A ZeplinGame encapsulates the XNA Framework.
When a ZeplinGame is created, it will initialize the engine. Therefore, only one ZeplinGame should be created.
public ZeplinGame ( ) : Microsoft.Xna.Framework
Résultat Microsoft.Xna.Framework

Property Details

ContentManager public_oe static_oe property

public static ContentManager,Microsoft.Xna.Framework.Content ContentManager
Résultat Microsoft.Xna.Framework.Content.ContentManager

spriteBatch public_oe static_oe property

public static SpriteBatch,Microsoft.Xna.Framework.Graphics spriteBatch
Résultat Microsoft.Xna.Framework.Graphics.SpriteBatch