C# Класс Zeplin.ZeplinGame

Encapsulates the XNA framework's Game object
Наследование: Microsoft.Xna.Framework.Game
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Открытые свойства

Свойство Тип Описание
ContentManager Microsoft.Xna.Framework.Content.ContentManager
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch

Private Properties

Свойство Тип Описание

Открытые методы

Метод Описание
ChangeResolution ( int width, int height, bool fullscreen ) : void
SetDefaultResolution ( ) : void
ZeplinGame ( ) : Microsoft.Xna.Framework

A ZeplinGame encapsulates the XNA Framework.

When a ZeplinGame is created, it will initialize the engine. Therefore, only one ZeplinGame should be created.

Защищенные методы

Метод Описание
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Описание методов

ChangeResolution() публичный Метод

public ChangeResolution ( int width, int height, bool fullscreen ) : void
width int
height int
fullscreen bool
Результат void

Draw() защищенный Метод

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

Initialize() защищенный Метод

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Результат void

LoadContent() защищенный Метод

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Результат void

SetDefaultResolution() публичный Метод

public SetDefaultResolution ( ) : void
Результат void

UnloadContent() защищенный Метод

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Результат void

Update() защищенный Метод

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

ZeplinGame() публичный Метод

A ZeplinGame encapsulates the XNA Framework.
When a ZeplinGame is created, it will initialize the engine. Therefore, only one ZeplinGame should be created.
public ZeplinGame ( ) : Microsoft.Xna.Framework
Результат Microsoft.Xna.Framework

Описание свойств

ContentManager публичное статическое свойство

public static ContentManager,Microsoft.Xna.Framework.Content ContentManager
Результат Microsoft.Xna.Framework.Content.ContentManager

spriteBatch публичное статическое свойство

public static SpriteBatch,Microsoft.Xna.Framework.Graphics spriteBatch
Результат Microsoft.Xna.Framework.Graphics.SpriteBatch