Name |
Description |
Actor |
Defines an interactive component in the game world |
DrawCommand |
|
DrawQueue |
|
HeadsUpDisplay |
|
Image |
Defines a texture resource, animation data, and drawing instructions. Wraps a Texture2D. |
Layer |
Defines a logical collection of actors and tiles |
MetaFont |
|
Sound |
Very basic wrapper for XNA's sound library. |
Sprite |
Defines a Tile, which can be positioned and drawn in the world and is compatible with collision |
State |
|
StateManager |
|
TextWidget |
|
Transformation |
Defines spatial properties for art assets |
ZeplinGame |
Encapsulates the XNA framework's Game object |