C# (CSharp) Zeplin Namespace

Nested Namespaces

Zeplin.Utilities

Classes

Name Description
Actor Defines an interactive component in the game world
DrawCommand
DrawQueue
HeadsUpDisplay
Image Defines a texture resource, animation data, and drawing instructions. Wraps a Texture2D.
Layer Defines a logical collection of actors and tiles
MetaFont
Sound Very basic wrapper for XNA's sound library.
Sprite Defines a Tile, which can be positioned and drawn in the world and is compatible with collision
State
StateManager
TextWidget
Transformation Defines spatial properties for art assets
ZeplinGame Encapsulates the XNA framework's Game object