Property | Type | Description | |
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Transformation |
Method | Description | |
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Draw ( |
Draws the contents of the tile using the tile's transformation
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Draw ( |
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Sprite ( ) : System | ||
Sprite ( Image sprite ) : System | ||
Sprite ( Image sprite, Zeplin.AnimationScript animation ) : System | ||
Sprite ( Image sprite, |
Constructs a tile with a sprite and a transformation
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Sprite ( Image sprite, |
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Sprite ( Image sprite, |
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Sprite ( Sprite oldTile ) : System |
Method | Description | |
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RefreshCollisionVolume ( ) : void |
Updates the collision volume associated with this tile based on the current transformation.
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public Draw ( |
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gameTime | ||
return | void |
public Draw ( |
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gameTime | ||
color | Color | |
return | void |
public Sprite ( Image sprite, Zeplin.AnimationScript animation ) : System | ||
sprite | Image | |
animation | Zeplin.AnimationScript | |
return | System |
public Sprite ( Image sprite, |
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sprite | Image | |
transformation | ||
return | System |
public Sprite ( Image sprite, |
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sprite | Image | |
transformation | ||
animation | Zeplin.AnimationScript | |
collider | Zeplin.CollisionShapes.SATCollisionVolume | |
return | System |
public Sprite ( Image sprite, |
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sprite | Image | |
transformation | ||
collider | Zeplin.CollisionShapes.SATCollisionVolume | |
return | System |