Method | Description | |
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Actor ( Image sprite, |
An Actor can be drawn on screen, translated around arbitrarily, collide with other game objects, and process update logic every frame.
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Actor ( Image sprite, |
An Actor can be drawn on screen, translated around arbitrarily, collide with other game objects, and process update logic every frame.
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Draw ( |
This is called for you once per map draw by Zeplin.
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public Actor ( Image sprite, |
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sprite | Image | The artwork the actor will use during Draw. |
transformation | Positioning information. | |
return | System |
public Actor ( Image sprite, |
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sprite | Image | The artwork the actor will use during Draw. |
transformation | Positioning information. | |
collider | Zeplin.CollisionShapes.SATCollisionVolume | A collision shape that mirrors the transformation. |
return | System |
public Draw ( |
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gameTime | ||
return | void |