C# 클래스 Zeplin.Actor

Defines an interactive component in the game world
상속: Sprite
파일 보기 프로젝트 열기: zumpiez/Zeplin

공개 메소드들

메소드 설명
Actor ( Image sprite, Transformation transformation ) : System

An Actor can be drawn on screen, translated around arbitrarily, collide with other game objects, and process update logic every frame.

Actor ( Image sprite, Transformation transformation, Zeplin.CollisionShapes.SATCollisionVolume collider ) : System

An Actor can be drawn on screen, translated around arbitrarily, collide with other game objects, and process update logic every frame.

Draw ( GameTime gameTime ) : void

This is called for you once per map draw by Zeplin.

메소드 상세

Actor() 공개 메소드

An Actor can be drawn on screen, translated around arbitrarily, collide with other game objects, and process update logic every frame.
public Actor ( Image sprite, Transformation transformation ) : System
sprite Image The artwork the actor will use during Draw.
transformation Transformation Positioning information.
리턴 System

Actor() 공개 메소드

An Actor can be drawn on screen, translated around arbitrarily, collide with other game objects, and process update logic every frame.
public Actor ( Image sprite, Transformation transformation, Zeplin.CollisionShapes.SATCollisionVolume collider ) : System
sprite Image The artwork the actor will use during Draw.
transformation Transformation Positioning information.
collider Zeplin.CollisionShapes.SATCollisionVolume A collision shape that mirrors the transformation.
리턴 System

Draw() 공개 메소드

This is called for you once per map draw by Zeplin.
public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void