C# Class Zeplin.Actor

Defines an interactive component in the game world
Inheritance: Sprite
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Méthodes publiques

Méthode Description
Actor ( Image sprite, Transformation transformation ) : System

An Actor can be drawn on screen, translated around arbitrarily, collide with other game objects, and process update logic every frame.

Actor ( Image sprite, Transformation transformation, Zeplin.CollisionShapes.SATCollisionVolume collider ) : System

An Actor can be drawn on screen, translated around arbitrarily, collide with other game objects, and process update logic every frame.

Draw ( GameTime gameTime ) : void

This is called for you once per map draw by Zeplin.

Method Details

Actor() public méthode

An Actor can be drawn on screen, translated around arbitrarily, collide with other game objects, and process update logic every frame.
public Actor ( Image sprite, Transformation transformation ) : System
sprite Image The artwork the actor will use during Draw.
transformation Transformation Positioning information.
Résultat System

Actor() public méthode

An Actor can be drawn on screen, translated around arbitrarily, collide with other game objects, and process update logic every frame.
public Actor ( Image sprite, Transformation transformation, Zeplin.CollisionShapes.SATCollisionVolume collider ) : System
sprite Image The artwork the actor will use during Draw.
transformation Transformation Positioning information.
collider Zeplin.CollisionShapes.SATCollisionVolume A collision shape that mirrors the transformation.
Résultat System

Draw() public méthode

This is called for you once per map draw by Zeplin.
public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void