C# Class Summoner, diluvium

Inheritance: MonoBehaviour
Mostra file Open project: Collegiennes/diluvium Class Usage Examples

Public Properties

Property Type Description
IsFakeAI bool
IsServerSummoner bool
MaxHealth int
SpawnPoints SpawnPoint[],
TotemPrefab Totem,
WordDisplay DamageNumber,
hurtSound UnityEngine.AudioClip
liveSprite UnityEngine.Texture2D

Public Methods

Method Description
Awake ( ) : void
DecreaseDifficulty ( ) : void
IncreaseDifficulty ( ) : void
OnConnectedToServer ( ) : void
OnPlayerConnected ( ) : void
ResetDifficulty ( ) : void
ResetEvents ( ) : void
Restart ( ) : void
Spawn ( SpawnPoint, spawnPoint, string animalName1, string animalName2, string animalName3 ) : void
Start ( ) : void
TellReady ( ) : void
TrySpawnOnServer ( string animals ) : void
Update ( ) : void

Private Methods

Method Description
Hurt ( float amount ) : void
MarkReady ( ) : void
SetIDDQD ( bool iddqd ) : void
ShowWords ( string animalName1, string animalName2, string animalName3 ) : void
TrySpawn ( string animalName1, string animalName2, string animalName3 ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

DecreaseDifficulty() public method

public DecreaseDifficulty ( ) : void
return void

IncreaseDifficulty() public method

public IncreaseDifficulty ( ) : void
return void

OnConnectedToServer() public method

public OnConnectedToServer ( ) : void
return void

OnPlayerConnected() public method

public OnPlayerConnected ( ) : void
return void

ResetDifficulty() public method

public ResetDifficulty ( ) : void
return void

ResetEvents() public method

public ResetEvents ( ) : void
return void

Restart() public method

public Restart ( ) : void
return void

Spawn() public method

public Spawn ( SpawnPoint, spawnPoint, string animalName1, string animalName2, string animalName3 ) : void
spawnPoint SpawnPoint,
animalName1 string
animalName2 string
animalName3 string
return void

Start() public method

public Start ( ) : void
return void

TellReady() public method

public TellReady ( ) : void
return void

TrySpawnOnServer() public method

public TrySpawnOnServer ( string animals ) : void
animals string
return void

Update() public method

public Update ( ) : void
return void

Property Details

IsFakeAI public_oe property

public bool IsFakeAI
return bool

IsServerSummoner public_oe property

public bool IsServerSummoner
return bool

MaxHealth public_oe property

public int MaxHealth
return int

SpawnPoints public_oe property

public SpawnPoint[], SpawnPoints
return SpawnPoint[],

TotemPrefab public_oe property

public Totem, TotemPrefab
return Totem,

WordDisplay public_oe property

public DamageNumber, WordDisplay
return DamageNumber,

hurtSound public_oe property

public AudioClip,UnityEngine hurtSound
return UnityEngine.AudioClip

liveSprite public_oe property

public Texture2D,UnityEngine liveSprite
return UnityEngine.Texture2D