C# Class Summoner, diluvium

Inheritance: MonoBehaviour
Show file Open project: Collegiennes/diluvium Class Usage Examples

Public Properties

Property Type Description
IsFakeAI bool
IsServerSummoner bool
MaxHealth int
SpawnPoints SpawnPoint[],
TotemPrefab Totem,
WordDisplay DamageNumber,
hurtSound UnityEngine.AudioClip
liveSprite UnityEngine.Texture2D

Public Methods

Method Description
Awake ( ) : void
DecreaseDifficulty ( ) : void
IncreaseDifficulty ( ) : void
OnConnectedToServer ( ) : void
OnPlayerConnected ( ) : void
ResetDifficulty ( ) : void
ResetEvents ( ) : void
Restart ( ) : void
Spawn ( SpawnPoint, spawnPoint, string animalName1, string animalName2, string animalName3 ) : void
Start ( ) : void
TellReady ( ) : void
TrySpawnOnServer ( string animals ) : void
Update ( ) : void

Private Methods

Method Description
Hurt ( float amount ) : void
MarkReady ( ) : void
SetIDDQD ( bool iddqd ) : void
ShowWords ( string animalName1, string animalName2, string animalName3 ) : void
TrySpawn ( string animalName1, string animalName2, string animalName3 ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

DecreaseDifficulty() public method

public DecreaseDifficulty ( ) : void
return void

IncreaseDifficulty() public method

public IncreaseDifficulty ( ) : void
return void

OnConnectedToServer() public method

public OnConnectedToServer ( ) : void
return void

OnPlayerConnected() public method

public OnPlayerConnected ( ) : void
return void

ResetDifficulty() public method

public ResetDifficulty ( ) : void
return void

ResetEvents() public method

public ResetEvents ( ) : void
return void

Restart() public method

public Restart ( ) : void
return void

Spawn() public method

public Spawn ( SpawnPoint, spawnPoint, string animalName1, string animalName2, string animalName3 ) : void
spawnPoint SpawnPoint,
animalName1 string
animalName2 string
animalName3 string
return void

Start() public method

public Start ( ) : void
return void

TellReady() public method

public TellReady ( ) : void
return void

TrySpawnOnServer() public method

public TrySpawnOnServer ( string animals ) : void
animals string
return void

Update() public method

public Update ( ) : void
return void

Property Details

IsFakeAI public property

public bool IsFakeAI
return bool

IsServerSummoner public property

public bool IsServerSummoner
return bool

MaxHealth public property

public int MaxHealth
return int

SpawnPoints public property

public SpawnPoint[], SpawnPoints
return SpawnPoint[],

TotemPrefab public property

public Totem, TotemPrefab
return Totem,

WordDisplay public property

public DamageNumber, WordDisplay
return DamageNumber,

hurtSound public property

public AudioClip,UnityEngine hurtSound
return UnityEngine.AudioClip

liveSprite public property

public Texture2D,UnityEngine liveSprite
return UnityEngine.Texture2D