C# (CSharp) Fusion.Engine.Graphics Namespace

Nested Namespaces

Fusion.Engine.Graphics.Commands
Fusion.Engine.Graphics.Design
Fusion.Engine.Graphics.GIS
Fusion.Engine.Graphics.Lights
Fusion.Engine.Graphics.Scene

Сlasses

Name Description
BaseIllum Base material with color texture, surface texture, normal map and emission texture. Material has dirt texture and optional detail map. Emission OR detail map could be modulated by color texture alpha.
BitonicSort Class for base image processing such as copying, blurring, enhancement, anti-aliasing etc.
BitonicSort.Params
Camera
CascadedShadowMap
DebugLayer
DebugLayer.ConstData
DebugLayer.LineVertex
DebugRender
DebugRender.ConstData
DebugRender.LineVertex
DebugRender.TraceRecord
DirectLight
DiscTexture Represents any kind of texture that could be loaded from content.
DiscTexture.Loader
DofFilter
DofFilter.Params
DofSettings Represents DOF processing properties.
EnvLight
Filter Class for base image processing such as copying, blurring, enhancement, anti-aliasing etc.
Filter.LinearDepth
HdrFilter
HdrFilter.Params
HdrFrame Represents
HdrSettings Represents HDR processing properties.
LightRenderer
LightRenderer.DefaultCSMController
LightRenderer.EnvLightGPU
LightRenderer.LightingParams
LightRenderer.Line
LightRenderer.OmniLightGPU
LightRenderer.SpotLightGPU
LightSet
MaterialData
MaterialInstance Reprsents material. MaterialInstance???
MaterialLoader
MeshInstance Represnets mesh instance
MeshInstance.ShadingGroup
OmniLight
Particle
ParticleSystem Represents particle rendering and simulation system. 1. http://www.gdcvault.com/play/1014347/HALO-REACH-Effects 2. Gareth Thomas Compute-based GPU Particle
ParticleSystem.Params
ParticleSystem.ParticleVertex
ParticleSystem.PrtParams
RenderCounters
RenderLayer Represents entire visible world.
RenderSystem
RenderWorld Represents entire visible world.
SceneLoader
SceneRenderer
SceneRenderer.CBMeshInstanceData
ShadowContext Shadow render context
Sky
Sky.SkyConsts
Sky.SkyVertex
SkyModel
SkySettings
SkySphere Creates sky sphere
SkySphere.Triangle
SpotLight
SpriteEngine
SpriteEngine.ConstData
SpriteFont
SpriteFont.FontChar
SpriteFont.FontCommon
SpriteFont.FontFile
SpriteFont.FontInfo
SpriteFont.FontKerning
SpriteFont.FontLoader
SpriteFont.FontPage
SpriteFont.Glyph
SpriteFont.SpriteFontInfo
SpriteFont.SpriteFontInfo.CharInfo
SpriteFontLoader
SpriteFrame
SpriteLayer
SpriteLayer.Group
SpriteVertex
SsaoFilter
SsaoFilter.Params
SsaoFilter.SsaoParams
TargetPool
TargetTexture Represents texture that could be used as target for rendering.
Texture Base class for all texture types.
TextureAtlas Represents texture atlas.
TextureAtlas.Element
TextureAtlasLoader
TextureMap
TextureMapAttribute
TextureMapBind
UserTexture Creates texture from file on disk or in memory.
VertexColorTexture
VertexColorTextureNormal
VertexColorTextureTBNRigid
VertexColorTextureTBNSkinned