Свойство | Type | Description | |
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ApplyFlags | SurfaceFlags | ||
Enum | void | ||
LoadContent | void | ||
RenderGBuffer | void | ||
RenderShadowMapCascade | void |
Méthode | Description | |
---|---|---|
Initialize ( ) : void |
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SceneRenderer ( Game Game, |
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Méthode | Description | |
---|---|---|
Dispose ( bool disposing ) : void |
|
Méthode | Description | |
---|---|---|
ApplyFlags ( |
|
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Enum ( |
|
|
LoadContent ( ) : void |
|
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RenderGBuffer ( StereoEye stereoEye, |
|
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RenderShadowMapCascade ( |
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protected Dispose ( bool disposing ) : void | ||
disposing | bool | |
Résultat | void |
public SceneRenderer ( Game Game, |
||
Game | Game | |
rs | ||
Résultat | System |