C# Class Fusion.Engine.Graphics.RenderLayer

Represents entire visible world.
Inheritance: System.DisposableBase
Afficher le fichier Open project: demiurghg/FusionEngine Class Usage Examples

Protected Properties

Свойство Type Description
Game Game
rs RenderSystem

Méthodes publiques

Méthode Description
RenderLayer ( Game game ) : System

Creates ViewLayer instance

Méthodes protégées

Méthode Description
Dispose ( bool disposing ) : void

RenderGIS ( GameTime gameTime, StereoEye stereoEye, Viewport viewport, RenderTargetSurface targetSurface ) : void

Private Methods

Méthode Description
Render ( GameTime gameTime, StereoEye stereoEye ) : void

Renders view

Method Details

Dispose() protected méthode

protected Dispose ( bool disposing ) : void
disposing bool
Résultat void

RenderGIS() protected méthode

protected RenderGIS ( GameTime gameTime, StereoEye stereoEye, Viewport viewport, RenderTargetSurface targetSurface ) : void
gameTime Fusion.Engine.Common.GameTime
stereoEye StereoEye
viewport Viewport
targetSurface Fusion.Drivers.Graphics.RenderTargetSurface
Résultat void

RenderLayer() public méthode

Creates ViewLayer instance
public RenderLayer ( Game game ) : System
game Game
Résultat System

Property Details

Game protected_oe property

protected Game Game
Résultat Game

rs protected_oe property

protected RenderSystem,Fusion.Engine.Graphics rs
Résultat RenderSystem